The Android likes dice – 10,000 version 1.5 released

Hi all,

I’ve released a new version of the 10,000 – The Dice Game app on Google Play. This release features a few things.

  • You can now play against the computer
  • German translation
  • Better randomness of the dice rolls

The option to play against the computer is something that has been on my mind for quite some time and I’m happy to say that the result is now here. The AI proved to be a bit more challenging to implement than I first thought, but from my time in the computer industry I was hardly surprised. Things are in my opinion never straight forward 😉 Nevertheless I’m quite pleased with the result.
I’ve aimed for the computer to be beatable but not a walkover, relying on a set of simple rules to govern its behaviour. I also tried to make it animated so you can follow the steps it takes when playing and who knows, maybe you’ll even get a new trick or two. I hope you’ll enjoy it!

Happy rolling 🙂

The Gaming Beast and why I don’t get the important things done

I like computer games. I like a lot of games. So much that it’s becoming almost like an addiction. Not the one that makes me lie to people and forces me to make morally despicable choices just to satisfy the Beast, but the kind that stops me from being a better version of myself.
Tell me you don’t recognize the situation; I got some stuff I should do, doesn’t matter if it’s important or just a little thing. I want to do it, and doing it would give me a sense of achievement. If I did it I wouldn’t have it hanging over my head. But somehow I end up putting it off and not having it done by the time I end up going to bed, which these days end up being much later than it should be. Especially considering I got two small kids to take care of.
Why is this? Games. Lots and lots of games. It’s so easy when I settle in front of the computer, which is around 8 PM, when the kids are sleeping. I feel my energy ebbing out, knowing I could be doing things with my time now, that I can’t do during the day, if only I could muster the willpower … And then it’s just sitting there. That little icon that promises a few minutes of fun. It starts off so innocent and BAM, the evening has passed. The wife and I have an understanding. She likes watching TV, I like my computer games. And we go to bed at the same time. Well used to anyways.

So why is this? Because I’m soft. Because I’ve put myself in a vicious loop where I don’t get enough sleep since I’m up playing games, and I play games since I’m too tired to do anything else. But I know I’m able to change this. I just need to take the first step… And this is it. So tomorrow evening I’ll refrain from clicking that little time consuming icon. If I can’t muster the energy to get the important things done first, then just shut the computer down and go to bed, or read a book, or spend time with my significant other.
So tomorrow I’ll let the Beast sleep.
And who knows, I may even get something done …

How fast do users upgrade to a new version of your app?

Hi,

About a month ago I released a new version of the 10,000 app. It contained a few things but nothing ground breaking. Nonetheless I had some assumptions about how fast users would upgrade their app, more precisely I expected that 80 to 90 percent would be running the latest version within 30 days of launch.
At the time of writing a little over a month has passed and I have some numbers to reflect on. With a total of about 10,000 active device installs (totally coincidental :)) I think there’s some basis for statistics, which I find interesting.

EDIT: I made a miscalculation the first time I ran through the numbers. I have adjusted this and some of my conclusions has been re examined and adjusted accordingly.

 

The numbers

After 1 day: 15.5 % had upgraded
After 2 days: 28.9 %
After 3 days: 33.7 %
After 4 days: 36.4 %
After 5 days: 38.9 %
After 6 days: 40.0 %
After 1 week: 42.1 %
After 2 weeks: 48.4 %
After 3 weeks: 52.6 %
After 4 weeks: 55.9 %
After 1 month: 56.8 %

What I find interesting is two things.

  1. The “curve” flattens quicker than I anticipated. After recalculating the numbers it’s not cut in half every day, but the curve still rapidly flattens
  2. A little over half the devices have been upgraded one month after the release.

 

Conclusions

I’ll be wary of what to conclude based on this, but for future reference I’ll just note that getting a new version out to all users/devices is going to take a lot longer than I first anticipated. If only 3.3 % upgrades every week from now, which is the difference between week 3 and 4, it’ll take more than 4 months total, for all devices to get upgraded.

 

Just something to think about 😉

10,000 version 1.4 on Google Play

Hi all,

I’ve put a new version of “10,000 – The Dice Game” (there’s a link at the bottom of the post) with a few new things in it.

  • Bug Fixed! One of the user, Brian Farmer, took the time to write a review, where he described an error where the game was reset if your screen went to sleep. That bug is now fixed and your game will now live on, while your phone takes a break. Thank you, Brian.
  • Cookie Policy. A popup appears when you start the app for the first time (or the first time after you update to 1.4). This warns the user about the use of cookies and provides a link where they can read more about it. This is a requirement to comply with the European legislation and the Google User Consent Policy. I chose to not restrict the message to EU citizens only.
  • Danish Translation. I am Danish after all, so why not 😉

 

As the astute reader may have noticed, the Google Play listing has also been changed a bit. A user, Daniel Der, made me aware the a comma is the correct digit grouping sign. That has also been corrected in the game too. Thank you, Daniel.

 

That is it for now. I’ll be eagerly awaiting the data on how fast the updates are getting to the users and maybe even make a post about that.

 

Best regards

Lars Sonne

 

And there’s the link I promised 🙂

Statistics as per 29th of May

Hi again,

 

I hope you all have been having fun with some Dragons of Tarkir and maybe even some Modern Masters. Personally I’ve only been playing the Khans of Tarkir block lately. And having a ton of fun 🙂

I’ve managed to win a few online events. Besides that I feel like I’ve steadily improved my performance, both with regards to deckbuilding and play skills. I can’t say that I’m tearing it up, but my online rating in Limited is above 1700.

 

The numbers for the last 5 months for the rounds played/won:

Month Played Won Win percentage
January 24 14 58,3%
February 22 9 40,9%
Match 13 8 61,5%
April 8 6 75,0%
May 14 9 64,3%

… and for matches played/won:

Month Played Won Win percentage
January 60 33 55,0%
February 48 20 41,7%
Match 32 19 59,4%
April 17 11 64,7%
May 30 19 63,3%

 

I’ve made a graph of my progress since I started tracking.

2015-05-29-mtg-graph

 

The numbers are getting a little low for an actual statistical analysis, but none the less I feel like I’m on the right track. Especially after a dreadful performance in February, where the percentages shows a dip. I’ve mostly been playing in the PPW and Phantom queues, but I still have things to learn every time I play. Most importantly I’ve consistently been asking myself “Do I feel up for 3 hours of Magic?” before I jump in queue and deciding to not do so if I felt that I would perform poorly. That I think has had the most profound effect on my performance.

 

Until next time, have fun playing 🙂