The Android likes dice – 10,000 version 1.5 released

Hi all,

I’ve released a new version of the 10,000 – The Dice Game app on Google Play. This release features a few things.

  • You can now play against the computer
  • German translation
  • Better randomness of the dice rolls

The option to play against the computer is something that has been on my mind for quite some time and I’m happy to say that the result is now here. The AI proved to be a bit more challenging to implement than I first thought, but from my time in the computer industry I was hardly surprised. Things are in my opinion never straight forward 😉 Nevertheless I’m quite pleased with the result.
I’ve aimed for the computer to be beatable but not a walkover, relying on a set of simple rules to govern its behaviour. I also tried to make it animated so you can follow the steps it takes when playing and who knows, maybe you’ll even get a new trick or two. I hope you’ll enjoy it!

Happy rolling 🙂

How fast do users upgrade to a new version of your app?

Hi,

About a month ago I released a new version of the 10,000 app. It contained a few things but nothing ground breaking. Nonetheless I had some assumptions about how fast users would upgrade their app, more precisely I expected that 80 to 90 percent would be running the latest version within 30 days of launch.
At the time of writing a little over a month has passed and I have some numbers to reflect on. With a total of about 10,000 active device installs (totally coincidental :)) I think there’s some basis for statistics, which I find interesting.

EDIT: I made a miscalculation the first time I ran through the numbers. I have adjusted this and some of my conclusions has been re examined and adjusted accordingly.

 

The numbers

After 1 day: 15.5 % had upgraded
After 2 days: 28.9 %
After 3 days: 33.7 %
After 4 days: 36.4 %
After 5 days: 38.9 %
After 6 days: 40.0 %
After 1 week: 42.1 %
After 2 weeks: 48.4 %
After 3 weeks: 52.6 %
After 4 weeks: 55.9 %
After 1 month: 56.8 %

What I find interesting is two things.

  1. The “curve” flattens quicker than I anticipated. After recalculating the numbers it’s not cut in half every day, but the curve still rapidly flattens
  2. A little over half the devices have been upgraded one month after the release.

 

Conclusions

I’ll be wary of what to conclude based on this, but for future reference I’ll just note that getting a new version out to all users/devices is going to take a lot longer than I first anticipated. If only 3.3 % upgrades every week from now, which is the difference between week 3 and 4, it’ll take more than 4 months total, for all devices to get upgraded.

 

Just something to think about 😉