Statistics as per 29th of May

Hi again,


I hope you all have been having fun with some Dragons of Tarkir and maybe even some Modern Masters. Personally I’ve only been playing the Khans of Tarkir block lately. And having a ton of fun 🙂

I’ve managed to win a few online events. Besides that I feel like I’ve steadily improved my performance, both with regards to deckbuilding and play skills. I can’t say that I’m tearing it up, but my online rating in Limited is above 1700.


The numbers for the last 5 months for the rounds played/won:

Month Played Won Win percentage
January 24 14 58,3%
February 22 9 40,9%
Match 13 8 61,5%
April 8 6 75,0%
May 14 9 64,3%

… and for matches played/won:

Month Played Won Win percentage
January 60 33 55,0%
February 48 20 41,7%
Match 32 19 59,4%
April 17 11 64,7%
May 30 19 63,3%


I’ve made a graph of my progress since I started tracking.



The numbers are getting a little low for an actual statistical analysis, but none the less I feel like I’m on the right track. Especially after a dreadful performance in February, where the percentages shows a dip. I’ve mostly been playing in the PPW and Phantom queues, but I still have things to learn every time I play. Most importantly I’ve consistently been asking myself “Do I feel up for 3 hours of Magic?” before I jump in queue and deciding to not do so if I felt that I would perform poorly. That I think has had the most profound effect on my performance.


Until next time, have fun playing 🙂

Statistics as per 31th of October

It’s been a while since I posted anything about my progress in Magic. That is not indicative of my play time. I’ve done both release and pre-release events and quite a few drafts online. I’ve had both ups and downs and at the moment I’m on an up. The numbers won’t show it though 🙂

I haven’t been able to win a single event since July, but that’s ok, since I’m learning a ton. I’m doing the slow bleed and I’m ok with that. I’m having fun despite that.

The numbers breaks down like this for the rounds played/won:

Month Played Won Win percentage
July 23 14 60,9%
August 24 12 50,0%
September 25 14 56,0%
October 43 24 55,8%

… and for matches played/won:

Month Played Won Win percentage
July 52 30 57,7%
August 62 32 51,6%
September 56 29 51,8%
October 106 54 50,9%

I’ve made a small graph of this.

As you can see my round win percentage tanked in August and I have been trying to improve that since then. My match win percentage has been pretty stable, but I’ve noticed that getting far more 0-2’s and 2-1’s than 2-0’s and 1-2’s, which is supported by the fact that the match win percentage is lower than the round win percentage.

So where have I gone from here
First off, I’ve started playing Swiss drafts. This may have some effect on the numbers, but I can’t tell you how much.
I’ve started recording the events I play in, both the actual matches and results on an overall basis. I review these and try to figure out where I can get better. I feel like this has already helped me quite a bit, but it’s sometimes tedious work. Oh well, it’s all good 🙂

So November may be shaping up to be a good month for me… who knows?

Statistics for August – M15

Once again I tallied up the score for events played. This time it’s the August numbers, and that was not one of my better performances.


Win percentages

The numbers from August where:

Type Played Won Win percentage
Events 7 0 0,0%
Rounds 21 10 47,6%
Matches 54 28 51,9%

No events won, which is ok. I never participate in an event, and expect to win it. If I win it is just a nice surprise, since it drastically improves my Expected Value of the event. But losing more than half my rounds really gave food for thought. This ties into the statistics on the color distribution, but more on that later.


Color distribution

I also did some statistics on the deck color distribution and their individual win rates:

 Guild (Color) Wins Losses Rounds Win percentage
Blue 2 1 3 66,67%
Selesnya (WG) 4 6 10 40,00%
Golgari (BG) 4 4 8 50,00%

First off, the sample size on each color is relatively small, which makes any conclusions based on this quite uncertain. The numbers for blue (which is from alive draft) and BG are quite ok, but the WG combination just fell through for me. When I read Matt Costas article on how Team Pantheon dissected the M15 draft format, it gave me a wealth of information I wanted to try out, but I think I may have screwed up somewhere along the way. I think, and this is where I second guess myself, that I may have been forcing the Selesnya decks too much. This may be based off an assumption that they’d come through more often than not. I could have been building them wrong or just misevaluated their power level in general, but the fact of the matter is that I lost far more with those, than with any of the others. Of course I didn’t play much else 😉

Another thing I noticed is that my mood is directly linked to my win percentage in an event. This is something that I really need to work on, since no game should be worth getting pissed over.



– Don’t force too much. Look at all options a second time

– It’s not important to win, but to improve.


Until next time, take care 🙂

Statistics for July – Theros Block action

It’s been a while since my last post. A little too long not to have something new to write about 😀


At the beginning of July I started taking notes on how my performance was on MTGO. At the time I was playing only Phantom Sealed Theros Block events. I was doing ok, since my goal was to win more rounds and matches than I lost.


Win percentages

The numbers from July where:

Type Played Won Win percentage
Events 9 1 11,1%
Rounds 26 15 57,7%
Matches 60 34 56,7%

That at least shows me that I accomplished my aforementioned goal 🙂


Color distribution

I also did some statistics on the deck color distribution and their individual win rates:

 Guild (Color) Wins Losses Rounds Win percentage
Azorius (WU) 2 1 3 66,67%
Selesnya (WG) 1 1 2 50,00%
Izzet (UR) 3 3 6 50,00%
Simic (UG) 6 3 9 66,67%
Golgari (BG) 3 3 6 50,00%

The sample size may be too small to be able say anything conclusive about, but it does shed some light on how I’m performing. M15 has already been released and I’ll continue keeping track of the events I play.


Until next time, may your mana curve be smooth and efficient 😉

Born of the Gods Pre-release Day

So it finally became the day of the pre-release.

Having made arrangements with my girlfriend, to be able to commit all of my Sunday to Magic, I arrived at Fanatic at Claessensgade, Copenhagen around 10:30 a.m. We where about 30 people taking part in the tournament, which made it a five rounds event. My hopes where high and I had greatly anticipated craking a few new boosters. Especially the new expansion had shown some real promise, when I had studied the spoiler list.


Tournament time

I decided to go Blue and got a nice selection of Blue and Black cards. I decided to built the deck listed below. Initially I had worked in [c]Phenax, God of Deception[/c] and 2 [c]Disciple of Phenax[/c], but I found it to be way too slow, when facing aggro decks.
1 Arbiter of the Ideal
2 Aerie Worshippers
2 Wavecrash Triton
1 Servant of Tymaret
1 Disciple of Phenax
1 Nimbus Naiad
1 Siren of the Silent Song
1 Baleful Eidolon
1 Nyxborn Eidolon
2 Sphinx’s Disciple
1 Keepsake Gorgon

1 Lash of the Whip
2 Aqueous Form
1 Nullify
1 Weight of the Underworld
1 Stratus Walk
1 Gild
1 Voyage’s End
1 Traveler’s Amulet

8 Swamp
9 Island

1 Mogis, God of Slaughter
1 Phenax, God of Deception
2 Disciple of Phenax
1 Nullify
1 Retraction Helix
1 Mnemonic Wall
1 Triton Tactics
2 Evanescent Intellect
2 Deepwater Hypnotist
1 Claim of Erebos
1 Ashiok’s Adept
1 Asphodel Wanderer
1 Thoughtseize
1 Viper’s Kiss
2 Karametra’s Favor
1 Nylea’s Presence
1 Nyxborn Wolf
1 Centaur Battlemaster
1 Nessian Asp
1 Nylea’s Disciple
1 Pheres-Band Tromper
1 Artisan’s Sorrow
1 Unravel the Aether
1 Charging Badger
1 Shredding Winds
1 Spellheart Chimera
1 Akroan Crusader
1 Thunder Brute
2 Pharagax Giant
1 Everflame Eidolon
1 Rise to the Challenge
1 Epiphany Storm
2 Fall of the Hammer
1 Titan’s Strength
1 Dragon Mantle
1 Magma Jet
1 Thunderous Might
1 Messenger’s Speed
1 Soldier of the Pantheon
1 Heliod’s Emissary
1 Evangel of Heliod
1 Scholar of Athreos
1 Cavalry Pegasus
1 Nyxborn Shieldmate
2 Griffin Dreamfinder
1 Ephara’s Radiance
1 Oreskos Sun Guide
1 Revoke Existence
1 Acolyte’s Reward
1 Battlewise Valor
1 Ray of Dissolution
1 Anvilwrought Raptor
1 Colossus of Akros
1 Opaline Unicorn
1 Unknown Shores

After losing the first match I made some adjustments, and thought seriously about putting in Green instead of playing Black. The creature count was however too low for my liking. I ended up going 2-3, but I did concede the last game, since I was not able to get any prizes, but my opponent was. We played it out after reporting the score and I won that one. So technically it’s a 3-2 score 🙂

In hindsight I’d say a slow rolling control/mill deck is not viable. At least not without some proper blockers, like [c]Returned Phalanx[/c] or [c]Leafcrown Dryad[/c].


Tournament time, take two

The shop held a late tournament at 5 p.m. Who can resist? I sure couldn’t 😉

During the first tournament I have had the time to talk to a few of the guys I had met at earlier tournaments. Based on the knowledge and viewpoints I had heard and collected, I decided I’d try going Red. This is normally outside my comfort zone, but Red had been looking really strong, especially the promo card [c]Forgestoker Dragon[/c].

I got a nice selection of minotaurs, which the guys at the shop convinced me to try and built a deck around, and minotaurs equals aggro. Yup, they’re a malicious bunch of bulls.

The deck came out like this

1 Forgestoker Dragon
2 Kragma Warcaller
1 Kragma Butcher
1 Stormcaller of Keranos
1 Oracle of Bones
1 Pharagax Giant
1 Reckless Reveler
1 Erebos’s Emissary
1 Warchanter of Mogis
1 Gray Merchant of Asphodel
2 Servant of Tymaret
1 Burnished Hart

2 Rage of Purphoros
1 Fated Conflagration
1 Weight of the Underworld
1 Pharika’s Cure
1 Asphyxiate
1 Boon of Erebos
1 Springleaf Drum
1 Traveler’s Amulet

8 Mountain
8 Swamp
1 Island

1 Spark Jolt
1 Scouring Sands
1 Epiphany Storm
1 Impetuous Sunchaser
1 Dragon Mantle
1 Rise to the Challenge
1 Demolish
1 Satyr Rambler
1 Akroan Crusader
1 Loathsome Catoblepas
1 Forsaken Drifters
1 Grisly Transformation
2 Scourgemark
1 Ordeal of Erebos
1 Cutthroat Maneuver
1 Lost in a Labyrinth
1 Deepwater Hypnotist
1 Coastline Chimera
1 Triton Fortune Hunter
1 Omenspeaker
1 Nyxborn Triton
1 Dissolve
1 Griptide
1 Voyage’s End
1 Bident of Thassa
1 Eternity Snare
1 Oracle’s Insight
1 Stratus Walk
1 Retraction Helix
1 Nullify
1 Last Breath
1 Fated Retribution
1 Great Hart
1 Elite Skirmisher
1 Lagonna-Band Elder
1 Observant Alseid
2 Oreskos Sun Guide
1 Glimpse the Sun God
1 Revoke Existence
1 Gods Willing
1 Battlewise Valor
1 Mortal’s Resolve
1 Karametra’s Favor
1 Raised by Wolves
1 Shredding Winds
1 Feral Invocation
1 Leafcrown Dryad
1 Mistcutter Hydra
1 Snake of the Golden Grove
1 Staunch-Hearted Warrior
2 Setessan Oathsworn
1 Nyxborn Wolf
1 Mischief and Mayhem
1 Skyreaping
1 Satyr Hedonist
1 Satyr Piper
1 Guardians of Meletis
1 Siren Song Lyre
1 Temple of Mystery

At the end of the event my score was 3-2. Better than I hoped. Sweet 😀

Key points in the deck is the solid mana base, the synergy between the minotaurs and the efficient removal. The only removal spell that didn’t perform like I wanted it to, was [c]Asphyxiate[/c]. The “untapped” clause makes you unable to use it when you’re behind, since your opponent will be pummelling you with his fatties.

Another nice synergy was between [c]Servant of Tymaret[/c] and [c]Springleaf Drum[/c]. The extra mana can be used to fuel the scry ability on [c]Stormcaller of Keranos[/c], which also helped me steal some games.


As for Born of the Gods I truly enjoyed the new set. I my opinion the Theros block is really interesting, and Born of the Gods is no exception.


Until next time, take care all 🙂